In a recent post called “Life, Challenges, Rewards,” I blogged about my personal history, my journey down the road of life and into the realm of illustration to this point. I mentioned a theatrical background. A very kind reader took the time to comment (much appreciated, all of you!), and mentioned that I would use the skills I had learned as a theatrical in a thousand ways I could not predict. That rings very true every day. But that comment also got me thinking about how I use my skills in ways that I already recognize.
How do I apply my background to the work that I enjoy doing? Well, there are a lot of answers to that, and I will probably explore them all in various blog posts. But the one I was struck by today is tied to a project I’ve been working on. Inspired by the likes of Paul Caggegi of the Process Diary, Chris Oatley of Chris Oatley dot com, Jerzy Drozd and Mark Rudolph of Art & Story, Kevin Cross and Josh Kemble of Big Illustraion Party Time, and Thomas James of Escape from Illustration Island, I’m going to do my best to share the process of this project here. To throw open the doors on my imagination, and provide what insights I can offer based on my background. I hope people like it. I hope they find it useful.
Before I go any further, I want to give a quick shout out to the fellas over at the Graphic Novelist Network, an online critique group of comic artists who want to grow. I know we’ve only been going for like a week a now, but I’m really excited to share this project particularly with you guys and see where it takes me. Thanks for inviting me to be a part of the group! So, onwards.
The Project:
I’m working on what will be a series of five (count ‘em!) graphic novels. The project, as a whole, is called The Traveler’s Tale.
The Stage:
I’m outlining my ideas for this massive series right now. I’m taking a top down approach, starting with a theme and a character, and drilling down into story specifics.
How My Background Applies:
As I was constructing this outline, I found I was naturally breaking things into threes.
EX: Book 1
1. Major Event 1
2. Major Event 2
3. Major Event 3
And then further breaking each Major Event into three Events, which were broken into three Sub-Events. After a brief examination of WHY I was using this rule of threes, I stumbled across something from my theatrical background. As an actor, script analysis is a very important skill. You have to take a work that was written and imagined by someone else, and break it into its component parts, really dig in, to discover all the information that you can about your character. You have to deconstruct the story, find beginning, middle, and end. And then find the beginning, middle and end of the beginning, middle, and end.
It’s a simple enough rule of script analysis. Every scene should be essential to the story. Every scene has a little climax that pushes events forward. As an actor, you have to find these climaxes that the playwright puts in, pinpoint them, so that when you’re building the scene on stage out of a bunch of different people doing different things, you’re all still working together to tell the story. As a writer, I’m discovering that much the same thing is true. I have to discover the points of climax in the story, that little bit that makes every scene essential.
A technique of trying to identify this on the micro-level that I learned in college (and worked well for me, I thought), was called Trigger/Heap. In a well written story, every action should have a direct result, and that result is in fact another action that has a result, and so on and so forth, inevitably towards the climax of the story. The name comes from this idea. “The story begins with character 1 pulling the trigger of a gun, firing a shot into character 2″ > which leads to > “Character 2 falls down dead, in a heap.” Trigger/Heap. But you can draw it out. “Character 2 falls down dead in a heap.” > leads to > “Character 3 runs out of the room screaming.” >leads to> “Character 1 chases character 3 with the gun.” I don’t mean to seem pedantic. I realize that this idea is really intuitive. I think that’s why it works. Putting names to the idea, though, can really help you use it deliberately.
Now, if I were you (and count your lucky stars that I’m not, because you’re great, and I’m probably not as cool), I would say, “Wait, a second, random pedantic internet guy. You were talking about naturally breaking things into threes, and now you’re talking about an analysis thingy that is broken into twos. What do these have to do with each other?”
Now, if I were me (and I’m reasonably sure that I usually am), I would say, ” I’m glad you asked! You see, Trigger/Heap is an analysis tool for actors, to help help them identify actions and consequences in a script, which are the parts that the playwright provides. It is an actor’s job to provide/imagine the third part. I’m sure you’ve all heard jokes about difficult actors asking exasperated directors, ‘What’s my motivation?’ And there’s the third ingredient! Motivation, Action, Consequence.” I would then take a slightly wheezy, energetic breath, because I would be overly excited. Then I’d say, “Please don’t tell me I’m pedantic. I would rather not know.”
So in terms of the outline mentioned above, drilling down to the scene by scene level in threes, the construction that I was semi-consciously using could also be described as follows.
EX: Book 1
1. Motivating Major Event (what kicks off your whole story?)
2. Active Major Event (what do your characters do with this impetus?)
3. Consequential Major Event (what happens because of what your characters do?)
Now, this is a technique that I can’t say I owe to any one book or inspiration. I don’t say this to praise my own intellect for cobbling it together. I’m saying I HAVE NO IDEA IF IT WILL WORK. Feel free to critique the idea or process. I’m way into dialogues. I’m also sort of offering a disclaimer. If you’ve read these very ideas elsewhere, better worded, let me know. Credit should be given where credit is due. If you have any reading suggestions for me, or if you’re interested in the theatrical texts that I’m pulling some of my ideas from, let me know that too.
I will post again soon with a report on my progress and an actual sample of an outline constructed in this manner. Expect to see more about The Traveler’s Tale soon.


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